FIRST 7 DAYS
From waking up at 6:00 to running your first profitable farm. The plan below is what experienced players wish they knew on day 1.
Before anything else: punch in all codes from the codes page. You'll start with thousands of Gold, free gene modules, and a complete recipe book. Skip this and you'll be farming for hours just to afford basics.
DAY 1
CODES + KASIA
- Wake at 6:00 with 320 energy.
- Hit the telephone booth on the right of your farm and punch in all 5 codes.
- Talk to Kasia. She gives you a wooden basin planter.
- Plant your first Turnip (4 days to harvest).
DAYS 2-3
ENERGY + WATER
- Water crops every in-game day.
- Pick up scrap and resources around your plot.
- Build a chest. You will need storage.
- Plant 2-3 more Turnips. Steady Gold income.
DAYS 4-5
HARVEST + FISHING
- Harvest your first Turnips. About 45G each.
- Buy the Old Fishing Rod from the Fisherman (200G).
- Fish at the Dock or Kasia's shore. Best Gold-per-energy early.
- Save 1,500G for the Copper Pickaxe. Unlocks Caves.
- Plant Cauliflower (12 days) for better profit per tile.
DAYS 6-7
WEATHER + COMBAT
- Craft Plastic Mulch for Acid Rain protection.
- Pick up the combat drone from the Engineering Hangar quest.
- Open the Tech Tree. Agriculture → Sprinklers first.
- Walk into River Valley. First real biome with better materials.
▸ COMMON MISTAKES
DON'T
Plant 50 turnips day 1. You'll run out of energy watering them.
DON'T
Skip the codes. Without them, you're grinding for a pickaxe you'll need by day 4.
DO
Spend Gold on a fishing rod. Gold-per-energy beats farming 2:1.
DO
Save 2 Plastic per Acid Rain. A mulch kit costs less than replanting.
▸ SEE IT IN ACTION
Official Steam screenshots of the early game areas you will explore.